
Presentation Master's thesis - Isa Spronk - Brain & Cognition
Presentation Master's thesis - Isa Spronk - Brain & Cognition
- Startdatum
- 16-04-2026 11:00
- Einddatum
- 16-04-2026 12:00
- Locatie
Roeterseilandcampus - Gebouw G, Straat: Nieuwe Achtergracht 129-B, Ruimte: GS.04. Vanwege beperkte zaalcapaciteit is deelname op basis van wie het eerst komt, het eerst maalt. Leraren moeten zich hieraan houden.
This study examined the effectiveness of a visuospatial intervention, combining a Vigilance Intrusion Task (VIT) with gameplay, in reducing intrusive memories following the trauma-film paradigm. In addition, it investigated if individual coping styles or gameplay type (Tetris vs. Candy Crush) influenced intervention outcomes. Intrusive memories are a core symptom of trauma-related disorders such as acute stress disorder and post-traumatic stress disorder, often causing distress and impairment in daily life. Interventions targeting the visuospatial memory may offer a promising approach for reducing their impact. Participants (N=112) completed both daily life (DL) and laboratory-induced (LI) assessments of intrusion frequency. Results showed that the intervention did not reduce intrusion frequency. Furthermore, no differences were found between Tetris and Candy Crush, indicating comparable effects across gameplay types. Coping styles did not influence the effectiveness of the intervention, as neither distractive nor suppressive coping was associated with changes in intrusion frequency. These findings suggest that visuospatial interventions may be sensitive to specific design conditions, and that their effects may be smaller and more context-dependent than previously proposed. Additionally, coping styles may not function as moderators of intervention success. Future research should focus on identifying optimal design conditions and examining these effects in clinical populations.